![Gunter Severloh](/img/default-banner.jpg)
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Gunter Severloh
United States
Приєднався 7 лис 2010
Here you can watch videos of: Arma 3 Tutorials, Codes, Scripts, Mods,
Compilation List Projects, Arma 3 Scenarios in Single player, Coop in Modern Warfare and WW2.
Video Posting Schedule: New Videos posted every Sunday.
I normally post one video a week sometimes more, depending on my schedule, energy, and projects.
I do work a full time job at night so my time is limited and most
of my free time is dedicated towards Arma 3 community and projects.
Find me on the official Arma 3 BI forums:
forums.bohemia.net/profile/755553-gunter-severloh/
Steam Profile:
steamcommunity.com/id/GunterSeverloh/
If you find value in my content then please Subscribe. Cheers!
Compilation List Projects, Arma 3 Scenarios in Single player, Coop in Modern Warfare and WW2.
Video Posting Schedule: New Videos posted every Sunday.
I normally post one video a week sometimes more, depending on my schedule, energy, and projects.
I do work a full time job at night so my time is limited and most
of my free time is dedicated towards Arma 3 community and projects.
Find me on the official Arma 3 BI forums:
forums.bohemia.net/profile/755553-gunter-severloh/
Steam Profile:
steamcommunity.com/id/GunterSeverloh/
If you find value in my content then please Subscribe. Cheers!
Four ways You can Earn Rewards in Your Scenarios for Completing Tasks!
Here are four ways to setup tasks to earn Rewards apon completing the tasks.
- Kill task
- Destroy task
- Clear area task
- Rescue task
Timestamps
0:00 Introduction
0:28 Kill Task setup
2:20 Createvehicle code
3:08 Code Review
4:25 Log classes to clipboard
5:25 Set a marker
6:23 Test the scenario
7:26 Kill task with area trigger
8:47 Destroy Task setup
10:33 Clear Area task setup
12:26 Rescue Task setup
13:24 Code for pow
14:35 Setup tasks
16:15 Code in trigger
17:33 Copy code to trigger
Music used in the video:
--------------------------------------
- ES_Hogarth by Lupus Nocte
Codes & Scripts Playlist
ua-cam.com/play/PLUsyty1OYgb17O63BwUZRBgQqonrBVOD-.html
Arma 3 Tutorials Playlist
ua-cam.com/play/PLUsyty1OYgb0CTC62sCyddDSU3pI6rGO_.html
Arma 3 Code Snippets Playlist
ua-cam.com/play/PLUsyty1OYgb1QejvlCOJXRzci1uvlyjVV.html
- Kill task
- Destroy task
- Clear area task
- Rescue task
Timestamps
0:00 Introduction
0:28 Kill Task setup
2:20 Createvehicle code
3:08 Code Review
4:25 Log classes to clipboard
5:25 Set a marker
6:23 Test the scenario
7:26 Kill task with area trigger
8:47 Destroy Task setup
10:33 Clear Area task setup
12:26 Rescue Task setup
13:24 Code for pow
14:35 Setup tasks
16:15 Code in trigger
17:33 Copy code to trigger
Music used in the video:
--------------------------------------
- ES_Hogarth by Lupus Nocte
Codes & Scripts Playlist
ua-cam.com/play/PLUsyty1OYgb17O63BwUZRBgQqonrBVOD-.html
Arma 3 Tutorials Playlist
ua-cam.com/play/PLUsyty1OYgb0CTC62sCyddDSU3pI6rGO_.html
Arma 3 Code Snippets Playlist
ua-cam.com/play/PLUsyty1OYgb1QejvlCOJXRzci1uvlyjVV.html
Переглядів: 195
Відео
The AI Medic in Your Squad will Automatically Heal You and Your Squad with this Code!
Переглядів 321День тому
This video will show you a script you can use to enable your medic in your squad to perform his healing function automatically without commanding him. AI Medic Auto Heal Forum thread forums.bohemia.net/forums/topic/288779-release-ai-medic-auto-heal/ Timestamps 0:00 Introduction / Vanilla Medic function 2:12 AI Medic Auto Heal forum thread 3:30 Setup, install and use script 4:30 Save as init.sqf...
Use this Module to Spawn/Despawn Waves of Enemies, or Dynamic Patrols in Your Scenario!
Переглядів 55414 днів тому
This video will show you how to setup and use the show/hide module, the module can be found under F5 Systems - Object Modifiers - Show/hideout module. With this module you can hide units, and groups, and trigger them to show using a trigger, whether the trigger is an area trigger, or a radio trigger. When a unit is hidden with the module, their simulation is disabled, so they will not only not ...
Respawn in Singleplayer with this Code!
Переглядів 35421 день тому
This is a tutorial and demonstration of the code for respawning in singleplayer. Respawn in Singleplayer Bi Forums Release thread: forums.bohemia.net/forums/topic/288537-release-respawn-in-singleplayer/ Timestamps 0:00 Introduction 1:18 Forum Release thread 2:00 Features 3:06 Installation and setup 4:35 Setting up a base respawn 5:30 Code Parameters 7:38 Play test 9:43 Setup a Mobile respawn 10...
Subtract Tickets when You Respawn in Your Scenario!
Переглядів 255Місяць тому
This tutorial will show you how to setup and use tickets which will subtract from a total amount you define. When you respawn a ticket is subtracted from the total, when that total amount is depleted then its mission over. Music used in the video: - ES_Hogarth by Lupus Nocte Codes & Scripts Playlist ua-cam.com/play/PLUsyty1OYgb17O63BwUZRBgQqonrBVOD-.html Arma 3 Tutorials Playlist ua-cam.com/pla...
Spawn Enemy that will Hunt You in Waves using the Herne Hunter AI Script!
Переглядів 530Місяць тому
Using the Herne Hunter AI script, and the SpawnGroup function you can spawn enemy and then setup triggers in such a way that when the ai spawn they will trigger a new group to spawn and then come and hunt you wherever your at. The waves aspect to this is based on how you situate the triggers in your mission which is what i will be showing you in the video. Link to the official release thread wh...
Fortify your Position with this Trench Digging Script!
Переглядів 609Місяць тому
Here is a script that will give you the ability to dig a personal trench and fortify your position. Download the script below. Download the script: drive.google.com/file/d/17f2k3rP5cNvkfdhWhtyQcr4RIIWV_Y-4/view?usp=sharing Trench Digging Script release thread: forums.bohemia.net/forums/topic/228227-release-trench-digging-script/ Timestamps 0:00 Introduction 0:55 Script review 2:06 Script instal...
Display Your Picture as Intel on a Laptop, TV, or Monitor in Your Scenario with this Code!
Переглядів 647Місяць тому
This video will show you how to add a code to a laptop, tv, pc monitor or another device to display your screenshot or picture as intel. Code to add to the init box of laptop, TV, or Monitor: ["init", [this, "imagename.jpg", "Intelname"]] call BIS_fnc_initLeaflet; Timestamps 0:00 Introduction 2:00 Code 3:11 Code review 3:40 Copy code and add it to init box of laptop 4:13 Acquire screenshot or p...
Create Suicide Bombers with Units or Vehicles that will Hunt You with this Script!
Переглядів 362Місяць тому
This video will show you a script you can use in your scenarios where you can setup ai to act as suicide bombers. You can have individual ai units, and even units driving vehicles search and detonate themselves when they get close to the player, or players. Timestamps 0:00 Introduction 1:20 The Script release thread/install the script 3:37 Script review 5:43 Copy the code 5:51 Add code to units...
This Code will help Create the Feeling of Impending Doom in Your Scenario!
Переглядів 5372 місяці тому
This video will show you a code you can use in triggers that will function as a count down timer for an invasion, when the timer reaches zero it will trigger the waypoints connected to the trigger, releasing the enemy. Timestamps 0:00 Introduction and Mission build 2:07 Setup Supports 3:57 Setting up the enemy 9:12 Setting up the objectives (tasks) 12:46 Setup end mission complete trigger 14:29...
Use these Codes for Bullet Trace, Impacts & Exploding Barrels in Your Scenarios!
Переглядів 3922 місяці тому
This video will be demonstrating two codes you can use in your scenarios, for either testing, or to setup an ambient explosion situations. Code #1 - Bullet Trace and Impacts With this code you can determine what surfaces, metal, wood, concrete a bullet of a particular caliber can penetrate, depending on whether its a pistol, assault rifle, sniper rifle, and even a machine gun. The code allows f...
New to Editing and Building Scenarios in Arma 3? Dont make these 8 Mistakes!
Переглядів 5662 місяці тому
This video goes over 8 mistakes or things that new players of Arma 3 tend to make when using the editor and building a scenario. Timestamps 0:03 Mistake #1 - Naming scenarios with spaces in the title 1:54 Mistake #2 - Renaming scenarios without moving any scripts the scenario has 3:54 Mistake #3 - Loading scenarios through the main menu 5:17 Mistake #4 - Searching through the documents folder t...
Setup Objectives that will Unlock Respawn Positions as You Progress in Your Scenario!
Переглядів 7892 місяці тому
This video will show you how to setup a progressive Respawn, a type of spawn where you can capture an objective, or complete a task and "unlock" new spawn positions. In the video i build a mission with emphasis on capturing sectors that will enable a spawn point to become available. Download the scripts shown in the video: drive.google.com/file/d/1iAiMDemJnZlXQs5t4Y2VbA8ypi0bR22p/view?usp=shari...
How to Setup and Command AI in Your Scenarios!
Переглядів 5783 місяці тому
This video will show you how to setup the player to be able to command and control AI. The video will also show you the basics of commanding ai, the keys, the menus and commanding ai with vehicles. Arma 3 BI wiki on Commanding AI - Field Manual - Commanding community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Commanding Commanding AI with Artillery see my video here. Command AI Artillery to Provi...
Call a Helicopter to Come and Pick You Up using Triggers, & Waypoints!
Переглядів 3833 місяці тому
Here i will show you how you can setup a helicopter extract for your scenario. The helicopter can be called through a radio trigger or you can set it up where when you enter an area trigger at a certain point like an exfil point that the helicopter will be called to your location. From there the helicopter can take you to wherever you want to go based on what you setup for waypoints. Adding hin...
Trip a Trigger that will Fire a Flare in Your Scenario!
Переглядів 6123 місяці тому
Trip a Trigger that will Fire a Flare in Your Scenario!
Use this Ammobox System in Your Scenarios to Build & Use Loadouts!
Переглядів 3793 місяці тому
Use this Ammobox System in Your Scenarios to Build & Use Loadouts!
AI will Capture Towns or Zones You setup Using this Script!
Переглядів 7974 місяці тому
AI will Capture Towns or Zones You setup Using this Script!
Place or Spawn a Squad that will Defend an Area Mounting Static Weapons in Your Scenario!
Переглядів 4744 місяці тому
Place or Spawn a Squad that will Defend an Area Mounting Static Weapons in Your Scenario!
Track Soldiers and Vehicles From any Faction in Your Scenarios with this Script!
Переглядів 5794 місяці тому
Track Soldiers and Vehicles From any Faction in Your Scenarios with this Script!
Spawn Your Custom Squad from Any Faction, Genre, or Mod that will Patrol using RYD_PT Script!
Переглядів 4714 місяці тому
Spawn Your Custom Squad from Any Faction, Genre, or Mod that will Patrol using RYD_PT Script!
Spawn Patrols of Planes, Helicopters, Tanks, Vehicles, & Infantry in Your Scenario with this Script!
Переглядів 6084 місяці тому
Spawn Patrols of Planes, Helicopters, Tanks, Vehicles, & Infantry in Your Scenario with this Script!
Use this Script in Your Scenario, and a Fighter Jet or Attack Helicopter will Come to Your Aid!
Переглядів 1,9 тис.5 місяців тому
Use this Script in Your Scenario, and a Fighter Jet or Attack Helicopter will Come to Your Aid!
Use this Script to have AI Patrol inside Houses & Buildings!
Переглядів 6305 місяців тому
Use this Script to have AI Patrol inside Houses & Buildings!
Sniper Supported Squad Tries to Make it back to Base through Enemy Lines! - (WW2 Co-op)
Переглядів 1,4 тис.5 місяців тому
Sniper Supported Squad Tries to Make it back to Base through Enemy Lines! - (WW2 Co-op)
Ju87 Cannon-Bird Combat Highlights Reel - (WW2 Co-op)
Переглядів 3895 місяців тому
Ju87 Cannon-Bird Combat Highlights Reel - (WW2 Co-op)
Spawn Vehicles that will Patrol any Area You Specify!
Переглядів 5485 місяців тому
Spawn Vehicles that will Patrol any Area You Specify!
Command AI Artillery to Provide You with Fire Support!
Переглядів 9626 місяців тому
Command AI Artillery to Provide You with Fire Support!
Spawn a Custom Squad that will Patrol an Area You Specify!
Переглядів 4386 місяців тому
Spawn a Custom Squad that will Patrol an Area You Specify!
This Counter Tracks all Enemy Units Remaining in your Scenario - SP & MP!
Переглядів 4376 місяців тому
This Counter Tracks all Enemy Units Remaining in your Scenario - SP & MP!
ive recently downloaded some mods from steam workshop, not subscribed, downloaded, and when i go to host a server, the scenarios i got don't show up under the steam subscribed content, is there a way to fix this?
If your not subscribed to them then thats your answer, how are you downloading mods from the workshop without subscribing to them, thats the only way to get mods unless the author of a mod has an alternative link for an external download. Only way to fix mods not showing up is to subscribe to them, because aside creating a mod folder in the Arma 3 directory it adds another file that tells the game, steam that the mod you downloaded is from the workshop and links that mod. Why there is a !workshop folder in the Arma 3 directory. I know of no other way around that, a mod has to be synced with steam and the workshop to show up on the launcher. If you did sub, and the mod aint showing up then thats another problem altogether, with that you could clear your steam cache, and make sure you have enough space for the mod, outside that idk.
videos would be better if the needless stuff was prepared ahead of time
This is a video, videos of what, and what are you trying to say?
@@Gunter_Severloh set up the map before you start recording. remove the annoying fluff from your videos. I find myself skipping through most of your video trying to find the useful info (how to make ai respawn and take ssectors).
@@michaelh4816 Thats why there are timestamps, the whole point of "setting" up is to show how i did things, thats why i do that, if i dont then i'd get 20 questions on how it was done. This is why i also add timestamps to videos so you can skip to certain parts. Its not fluff its showing you the process on how to get to that point of whatever the video is about. Not everyone knows the editor like you, so use the timestamps, if i didn't put timestamps on a video there might be a reason for it, or i just forgot or it was an early video where i didn't add them at the time. So if you see a video without timestamps and would prefer to skip to parts, let me know and i'll update that video and add timestamps. I can adjust how i do some things with tutorials, i'm always open to feedback, but thats all you need to say is point out some things and give a reason. If you have any more suggestions or tips then let me know. Cheers!
Help please¡ Everything run nice but drops me an error: Error position: <params [["_civ", objNull,[objNull]], ["_> Error Params: Type Number, expected Object LINE 31 : params [["_civ", objNull,[objNull]], ["_act_range", 300, [0]], ["_chance", 100, [0]]];
Script was updated see my link under the pinned topic, there shouldn't be any errors.
params [["_civ", objNull,[objNull]], ["_> Error position: <params [["_civ", objNull,[objNull]], ["_> Error Params: Tipo Número, esperado Objeto
I get an error on this line and I really don't understand why. params [["_civ", objNull,[objNull]], ["_act_range", 300, [0]], ["_chance", 100, [0]]]; I have copied the script and pasted with SSSB.sqf and placed the empty units with SERVER NAME and null=[] execVM "cos\cosInit.sqf"; but still get error Type,Number,Waiting for Object.Thank you for your script is amazing.I'm trying to use it for MP with some friends
Nice video. I have a lap top and a desk computer i want to copy all my mods from my desk top to my lap top. I know how to copy , but not my mods. Where I they located and can i copy them to my lap top[. Thanks
You'll need to locate your Arma 3 directory on your laptop, and on your computer desktop, which would be here: C:\SteamLibrary\steamapps\common\Arma 3 All mods should be from steam, ideally you should just subscribe to all your mods on your desktop via steam workshop.But for the transfer, you can either use an external drive to copy them over, or use a usb, a mod is just a folder structured this way: Most if not all mod folders will be named @modname inside that folder is another folder titled addons, inside that are pbo and bisign files. Your going to just copy that entire mod folder to your external drive then copy them to your desktop Arma 3 directory. Again best to just subscribe to them via steam, favorite them all first and then resub to them.
THANK YOU
@@KENNYB322 Welcome, any more questions feel free to ask, i'll respond when i can. Cheers!
This is great! How difficult is it to replace the vehicle reward with spawn squad? If easy, please, help with the revision to the code.
Thanks! Its not hard just take the code i show you in this video: ua-cam.com/video/jqUsTF4A-LU/v-deo.html for the spawn part and replace the code, you can use the same marker. Do you want a squad to spawn and patrol, or a squad to spawn and join you and you command them? Because you can spawn a squad but then if you dont define what their going to do, then they will just show up at the marker and thats it. If you want them to spawn and then patrol then use the whole code from that video.
Very nice work Gunter! Thanks for the tutorial.
thanks for your job.
I just want to add that this method works great in missions where you need to clear a town of enemy but don't want the task to fire off prematurely before this is done. You can can then add spawn scripts to bolster the AI presence without sacrificing fps.
How much space does the entire pack take?
Not a pack, not a mod, its a compilation list of 546 mods that will vary in size, all of them together would need its own drive, probably up 500+gb. Even then you wouldn't be able to run them all at once, nor would it be realistic to do so.
👀👀👀👍👍👍👍
Timestamps are in the description of the video!
tqvm
This video is very good
Impressive. Thank you for taking the time to show us how to do so many things. /Hat tip
Welcome!
Hey Gunter, I don't know what I would have done without all your helpful threads and vids on the forums. Thanks for your dedication to make Arma's mechanics a bit easier to understand. I hope you're doing well and continue to help us not so experienced players to enjoy one of the most powerful tools to create any given scenario our imagination can set up.
Hey man, your very welcome, love the game and community. Absolutely, the editor is where its at i will continue i'm not going anywhere, keep an eye out for a new video every Sunday. If you ever have any questions about anything Arma just ask i'll reply when i can. Cheers!
THANKKKK YOUUUUUUUUUUUUUUUUU
Welcome, any questions, just ask, i'll reply when i can.
Great work
Timestamps and link to the forum thread shown in the video are in the description of the video! Script was updated adding and updating more features, see my update post for details!
This auto medic just for single or mplayer?
Only been tested in singleplayer, you can try mp it should work, i would suggest using the external script format i show on the release thread there under the code. As with servers ideally you need and would want to use and initserver.sqf not an init as init would run on every client vs initserver. With initserver its run once globally and it initiates once so wont effect performance. However as said run it as an external script as i show there as the option under the code there on the release thread, not directly through init.sqf for mp. Whether it works or not in mp idk as i haven't tested, Rydygier mainly codes for SP so imo i think it will work as its just making the medic do basic functions. Try it and let me know.
@@Gunter_Severloh tqvm -I will try to invite my close friends to play in mp
Wow! magic Bro.
Great Video. I have one question: How do i restart a MP Mission which i host on my Non-Dedicated Server? I often end after a "successful" Mission with Slots short from these player which has died during the mission. Thanks
Thanks! You would need to esc and go back to the lobby, so just press esc and go back then once you see the player slots again, then choose your player and then hit continue. Ideally theres a couple ways to keep playing, 1. setup a respawn of sometime, or 2 use the code from here: ua-cam.com/video/w0Q-zTOYTtI/v-deo.html with that code as long as you have a fak (medkit) on you, you can revive yourself and keep playing. If you dont know how to setup respawns i have quite a number of them based on type of respawn you need, see the playlists in the description of the video. Any other questions feel free to ask, i'll reply as soon as i can.
nice one GS, how will the medics react when under fire, will they ignore enemies and just beeline to the hurt AI or heal only when its safe? I'll test it to check it out,. tysm for these scripts, shoutout to Rydygier
They should provided they are not following any other commands from you or healing anyone atm.
Nice! Thanks!
As always, nice addition Gunter, keep it coming.
Another great video. I hate to ask you this basic question. I loaded Ace3, but I can't get the map tool to work. Also my eyes aren't what the use to be. Is there anyway to change the font color in the menu for Ace and make the font bigger other than changing the resolution? Maybe I shouldn't say font, the icons in the menu. Thanks
Have no idea about ACE, if you look through the ace wiki there might be some info on it, other then that idk. Heres the ace wiki: ace3.acemod.org/wiki/
🤓👍👍👍👍👍👌🦾⚕
Hi, One question please: How do i add a new campaign in Iron Front? Thank you :)!
New campaigns are add in the missions folder in the iron front directory, i assume you got a campaign from my page here? iron-front-fan-forum.proboards.com/thread/87/campaigns
@@Gunter_Severloh Yes i got them from your page. Do i just copy all missions from a campaign in that mission folder, or should it get its own named directory in the missions folder? thank you :)
@@robertojadicke All the pbos from the campaign should be in the mission folder, understand that a campaign is a series of individual missions that are after another, their order determines whats next.
@@Gunter_Severloh Got it :), thank you!
Hey Gunter You know something really cool that you can do? Make a mini series of frame generation programs like: AFMF lossless scaling FSR3.1 etc Those things are insane and a real salvation for those of us who loved Arma 3 and were facing fps drops.
I have an idea what that is but then dont, ideally on my channel and my own interests is what is done in the editor, and with missions. So that can be editing, mission making, general Arma stuff related, scripts, codes ect,. anything outside that dont really come from the game itself or even the editor or cant be in the editor is just out of the context of what my channel is about. I hear you though on the needed performance for the game for some people but, personally if something dont interest me its hard to want to do it, and show how to do it. My interest the most has been the editor since OFP 2001, the more things i learn in that and can show a more simpler, efficient way to do something there to help others that are also interested in Arma editing, mission building, then thats ideal, thats my purpose. But thanks for the idea none the less.
@@Gunter_Severloh I love Arma from OFP too, ok... take care, we need you 🤗.
you can also use them while using the map
Yes you can.
Gunter, alternate topic: Might you also create an in-depth tutorial on adjusting Arma 3 weather, there's only few YT tutorials and couple of mods. (ex. I was having trouble with getting the rain to exist beyond a few seconds.) > If there's any method to have the rain (or any other weather type) last for an entire mission? or set a weather type to last for a given duration?
Hi, did you adjust the weather settings in the editor for your mission, if you set forecast to rain it should rain the entire time.
@@Gunter_Severloh thanks man thanks!
GS is the Best!❤ Thank you for not getting tired of sharing your helpful vids for the Arma 3 community, cheers!
Welcome buddy!
Thanks a lot, bro! Now I can have fun with my friends without spending hours in editor
Welcome, dont forget that forum thread unless you've seen it already, its a good reference to use with screenshots in every step too. Cheers!
@@Gunter_Severloh yeah, but i found that renaming the file when its called just "mission" is useless, arma recognizes it anyway, but yeah it was very easy to follow and do, thanks, but you could've shorten the video to 5 or 10 minutes, but eh it is what it is
@@GriKoLPriKoL420 Renaming the pbo that is titled mission without a map extension on it it wont load, it wont show anywhere in the editor. Ya you can name the mission folder whatever you want as i said in the video, renaming it isn't useless its an option, thats my preference based on how i organize my missions. Video is from 4yrs ago i did videos different then, and for absolute beginners to the game, a slow and methodical how to works, regardless the forum thread can always be used instead whatever anyone prefers.
Teach people how to use HBQ module, it's simple, has this feature and many more.
its a great system and Gunter should post a vid on it too.
@@rowdied9829 Is so great than i can make a campaign just with that module
I'll look into it, i am subbed to it.
@@Gunter_Severloh Good soldja good...
@@dlg2515 the HBQ module comes with a demo mission I stg I've never seen so many cases for it's use without scripting it's so good
Hey Gunter! Is this Server friendly?
yes!!!
Yes as Rowdy said as we (i coop with Rowdy in a group) have used the module on a dedicated and it works well, it can help with performance to a degree but there are better methods, overall yes.
hi GS, i have a question: Is using the hide/show module a replacement to using other spawn scripts or not, and like is there a difference in performance between either methods? ty
Depends upon what other scripts you are using. Show/hide effectively buries the objects underground where you cannot see them unless you go to Zeus. HBQ spawn system works quite well and doesn't have a major impact on performance. I am now converting all my older missions to this method. It it compatible with the majority of AI mods and has a lot of options too.
@@rowdied9829 yeah I tried the HBQ module it's great too
@@6komodo6 Ya what Rowdy said, i think the show/hide module should be best used in small to medium missions, it depends on how many units, but when your just hiding the units with the module, those units are still there, you just cant see them and they wont respond. So yes other spawn scripts, modules, and methods would be better for the sake of performance if your going to use alot of units, it also depends on what your computer can handle too, but then it depends if the mission is just for you or the public.
Once again, Gunter, another useful video Thank You!
Great! Thank you for another useful video.
👌👌👍👍👍👍👍🤯
Neat, so I had it all figured out right but I guess when you're doing this with over 500 units it gets glitchy. Enough trial and error and I should be able to get that big defence mission done at some point. All it needed was the waves working and creepy music added. That was my biggest and best mission yet though. Proud of it even though it's incomplete lol
If you have that many men in waves try using HBQ spawn system. It works great and has many options built into it. I highly recommend it.
Timestamps are in the description of the video!
Well you know I went through many troubles trying to sort this for that defence mission I was making about a year ago☠️😹
A moment to late then, but maybe this could give a different perspective and or help in other ways. ;)
@@Gunter_Severloh It's alright, actually awesome. My new comment shows I figured it out right but it does get glitchy with the amount of troops I set up😅
@@anysimmers8702 Just have something to delete bodies any anything else to keep the performance impact down. Just dont build in the biggest town of Tanoa, you wont need units there to choke your game, lol
@@Gunter_Severloh 💯 had all that set up too with a script. I like to make my missions be independent of mod requirements. It is set in the wilderness out an outpost storage facility. Simulating the colonial era of 1940's. I think on Stratis actually because it has the some of best performance and terrain I was looking for. Something hilly. The fog setup was so cool. Had it get worse overtime and near the estimated end of the mission it begins to lighten up. Definitely a spooky mission. Play tests were creepy. Enemies running out of the fog and shots ring out hard then. Weapons intentionally limited to mostly rifles. Easter eggs were abound. Like hidden weapons, names of some NPC's were nods to famous and infamous people of the colonial French era. Even put some Halloween decorations around for aiding low light and atmosphere. As it takes place 7pm and through the night. Really proud of that one. Have to finish it when I get the time. Hoping to sort the sound to a background music. It adds a real creepy vibe☠️😹
Also added a medic area for instant healing. Think I learned that on your channel too. Your channel was a big aid actually. Set up ammo, grenades, and supplies in various crates. Around the outpost is marked mines and traps. Multiplayer is available on the French side for up too 100 people but really most would just be a few friends I suppose. Co-op as well. Just got busy with family life and haven't finished the last few things. It really is pretty grand for something I made😹
thank you gunter, but whe I add the code to the trigger it says “On Activation: Local variable in global space” please help
Copy and paste your code here justpaste.it/ and let me check it.
thanx bro… 🙌🏾 Just when I was going to ask why the AI doesn't go into the house to look for him,
Amazing video as always! Love your content. I just want you to know you’ve made mission editing and scripting so digestible that you’ve got me hooked into a new hobby! Thank you!
Thank you! I'm happy to hear that my videos are easy and understandable enough for any level to apply, thats a crucial part to all this. But thats pretty cool that you found something you really enjoy within the game, im happy to have helped!
Do you know how I can cause the respawns to maintain the same kit? It appears the respawn will spawn you back in with the specific default unit kit without the changes you make in Edit Loadout
You would need a code or script for that, i have a video where you can save your loadout that you had prior to dying: ua-cam.com/video/4J8VZ23wyos/v-deo.html or you can save your loadout at an ammobox which when you die, you'll respawn exactly what you saved at the ammobox: ua-cam.com/video/CBj0JkBMV1Q/v-deo.html Theres also this code, where on respawn your loadout will be saved, and if lets say you dropped a weapon, then died, you will spawn exactly with what you had when you died: ua-cam.com/video/XewpFEOGkGE/v-deo.html Personally i would do the ammobox one, but either one of these will do what your looking for. Btw sorry for the late reply i was at work.
Thanks Gunter for all your tutorials and scripts. 👍
Welcome!
HOLY CRAP THANKS!
Man, I've been trying to do this for awhile now. Thanks mate!
Welcome, ya its a tricky one but we pulled it off.